ποΈ Setup SDK Dzo. Facebook, Google
Step 1: Adding provided libraries to the project
ποΈ For Native Objective-C Project
Step 1: Import DzoSDK Kit Framework
ποΈ Login Flow
ποΈ InitData with DZO SDK
ποΈ Login with DZOSDK
Call DZOSDKCoreKit with Login Process:
ποΈ Logout with DZOSDK
- Call DZOSDKCoreKit with Logout Process:
ποΈ Multi-Purchase
Description: When clicking to buy, the system automatically selects
ποΈ Get DzoCoin
To Show ingame DzoCoin, we can use function RegisCallbackUpdateDzoCoin to show in game, DzoCoin will delay to some second from system wallet.
ποΈ Tracking Event
To Active tracking Event Firebase, or Appflyer you can config on dzoconfig.json.
ποΈ Get/Set from Config
Get Device ID
ποΈ Facebook Share
Take Screen Shot
ποΈ Delegate Function
Before uses Delegate need to setting from header file, and set delegate on code
ποΈ Notification Extension
Xcode =\> File =\> New =\> Target
ποΈ Custom Logo at Popup Login
Description: This is a feature that allows you to change the default logo to a custom logo. To use it, rename your logo to "customlogo" and then drag it into the **DzoGameAsset.xcassets** image management folder. If there is no image with the name "customlogo," then the default DzoGame logo will be used.
ποΈ Link Facebook app from InGame (Fanpage, Group, Profile)
Description: This is a navigation feature to the Facebook app if you have the app installed, otherwise it will switch to the webview when you press the button to access Facebook (with any pageID / groupID / profileID).
ποΈ Deep link to Dzo Webview
Description: When the user presses a button in the game, they will be directed to a desired tab in a webview, value of deeplinkWebView with any content you want to pass in.
ποΈ Review Rating App
Description: App rating feature